PEMANFAATAN VIRTUAL REALITY UNTUK PENGEMBANGAN KIOS INFORMASI OBJEK WISATA DI KOTA PEKALONGAN BERBASIS MOBILE

PEMANFAATAN VIRTUAL REALITY UNTUK PENGEMBANGAN KIOS INFORMASI OBJEK WISATA DI KOTA PEKALONGAN BERBASIS MOBILE

Authors

  • Much. Rifqi Maulana
  • Christian Yulianto Rusli
  • Ichwan Kurniawan

Abstract

LIMITATIONS OF MEDIA INFORMATION ABOUT TOURISM IN PEKALONGAN CITY CAUSES
PROBLEM FOR TOURISTS TO GET INFORMATION THAT IS ACCURATE, TIMELY AND
RELEVANT OF ATTRACTIONS TO BE VISITED. BY USING VIRTUAL REALITY IN THE FORM
OF VIRTUAL TOUR 360º PANORAMAS AS A MEDIUM OF INFORMATION ABOUT THE
CITY'S ATTRACTIONS PEKALONGAN CAN ALLOW TOURISTS CAN SEE THE PICTURE
SIGNIFICANTLY ABOUT TOURIST ATTRACTIONS TO BE VISITED AND TOURISTS CAN SEE
INFORMATION ABOUT TOURIST ATTRACTIONS IN THE CITY OF PEKALONGAN CLEARLY,
WHENEVER AND WHEREVER BECAUSE OF MEDIA INFORMATION ARE DISPLAYED BASED
ON MOBILE. INFORMATION KIOSK APPLICATION DEVELOPMENT STAGE USING
MULTIMEDIA SYSTEM WITH A FLOATING STAGE, CONCEPT, DESIGN, COLLECTION OF
MATERIALS, MANUFACTURE, TESTING AND DISTRIBUTION. BASED ON INTERVIEWS
WITH RELATED AGENCIES SUGGEST THAT THE ATTRACTION WILL BE CREATED VIRTUAL
TOUT 360º PANORAMAS ARE 6 OBJECTS THEY ARE WISATA BAHARI 5 SPOT, PASIR
KENCANA 5 SPOT, PANTAI SARI 2 SPOT, KAMPUNG BATIK KAUMAN 26 SPOT, GROSIR
BATIK SETONO 6 SPOT AND MUSEUM BATIK 12 SPOT. AT THE STAGE OF TESTING THE
SYSTEM USING A TEST GRAPHICAL USER INTERFACE (GUI) AS THE TESTING SYSTEM OF
THE DEVELOPER SIDE, RESULTING THAT THE APPLICATION CAN BE RUN WITH EITHER
SUITABILITY BUTTONS AND A DISPLAY ACCORDING TO THE FUNCTIONS. WHEREAS THE
CONCLUSION IS SUPERBLY CREATION KIOSK APPLICATION INFORMATION BY USING
VIRTUAL REALITY ATTRACTIONS IN THE CITY OF PEKALONGAN BASED MOBILE.